With the aid of the family bodyguard Borris, Danner manages to get Justus out alive. Thankfully, their half-breed son Justus survives. Unfortunately, Danner arrives too late, and Sepp and his wife Valeria are dead. Soon after, Danner is sent to a Helghats embassy, where ISA Ambassador Sepp Harkin is trapped from Helghast forces. After a short firefight, Danner is once again extracted by Benoit, via an intruder. After infiltrating the station, Danner takes out the arc cannons. Nevertheless, Danner still manages to make it to the platform. Unfortunately, Carrel is shot down while gliding past the cannons. Danner is the sent in, this time with a new mercenary named Carrell. Unfortunately, the invasion is stalled by a collection of Helghast arc cannons. Two years later, and the ISA have brought the fight to Helghan. Despite the casualty, the mission is still a success. Ivanov is left for dead, while Danner manages to escape in time. Unfortunately, Ivanov triggers an alarm, causing a quarantine. Here, the two manage to extract transmission codes, which were being used to contact the Helghast fleet. After making their way through the cruiser, Danner and Ivanov eventually reach the server room. Danner and Ivanov are once again requested for the job. On board, a collection of stolen weaponry is being hauled for the trip back to Helghan. After being shot down by ISA forces, a crippled Helghast cruiser lays stranded in the center of the city. Thankfully, the duo still manage to extract Grey, and the mission is a success.įortunately, there is still some work to do in Diortem. Kratek has already escaped, but not before nearly-fatally shooting Grey. They eventually arrive at the Halls of Justice, where Grey is being interrogated. Danner and Ivanoff make their way to a skyscraper opposite of the building where Grey is being held, and fly down to it in glide suits. Shortly after, mercenaries Arran Danner and Damian Ivanov are sent to retrieve the admiral. It isn't long until the overwhelmed ISA request the aid of the Phantom Talon Corp, an elite group of mercenaries led by Anders Benoit. Led by Helghast Colonel Vyktor Kratek, the Helghast forces have breached into the Vektan Halls of Justice, in an effort to capture ISA Admiral Alex Grey. The game starts off during the Helghast invasion on Diortem. Danner, a former UCA soldier, has no qualms about taking on paid contracts from the ISA, as well as the Helghast. Starting just after the ending of the original Killzone, and revisiting many of the events from the Killzone trilogy, the game puts players in the rugged combat boots of a mercenary named Arran Danner. The harder the difficulty selected the higher the rewards gained." ―Game description You can choose from three difficulty settings Recruit Trooper and Veteran. In addition to the main missions, there is a new Contracts mode, offering an additional 27 sets of objectives. #KILLZONE MERCENARY STATS FULL#Killzone: Mercenary hosts a full single player Campaign, spread over 9 missions. You get to pick your own gear and tactics as long as you get the results. #KILLZONE MERCENARY STATS HOW TO#The client might give the objective, but they’re not going to be telling you how to do your job. These guys don’t play by the rules or fight for any flag. This time you’re not an Army grunt who follows orders - you’re freelancer, a gun for hire, a soldier of fortune. " Killzone: Mercenary gives a new perspective on the Killzone Universe.
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